It Had to Be Monkeys

Table of Contents

It Had to Be Monkeys is the fourth and final mission in the Mayan Temple Orochi Operation agent mission chain. The previous mission is Cleanse the Area. The chain begins with the mission What Are They Up To?

It Had to Be Monkeys

Difficulty: Rare ♦️4

A discovered Mayan temple in the jungles of Guatemala was recently taken over by the Orochi. Prior to the Council of Venice hiring an agent to remove them, the Orochi reportedly were attempting to use the eldritch architecture of the ancient structure to open portals to unknown planes of existence. Experts deployed by the Council to study the temple have fled the site in a panic. They claim a troop of mutated howler monkeys has made the temple their home. The creatures were observed making worshipful gestures to some sort of obsidian mirror.

Send in an agent with a penchant for the strange.

Mission Requirements

Stats

△ Prowess 180
◻ Adaptability 240
❍ Ingenuity 0

Cost

Intel 10
Supplies 8
Assets 0

Duration

Time 01:00:00

Potential Rewards

Item Rewards

Glyph Distillate (550cc) Requires Successful or Outstanding Results
264 - 2640 Anima Shards Requires Successful or Outstanding Results
Weapon Distillate (550cc) Requires Outstanding Results

Resource Rewards

Intel 0
Supplies 0
Assets 14
XP 1,920

Bonus Objective

Bonus Requirements

Power
Supernatural

Bonus Rewards

2 Bonus Assets
132 - 1320 Anima Shards

Mission Results Text

Complete

The mutated howlers were too much for your agent to handle.

Success

Your agent eliminated the mutated howler monkeys. With the threat terminated, the Council of Venice scientists have returned to the temple to study the weird obsidian mirror. Job well done.

Outstanding Results

Your agent eliminated the mutated howler monkeys. With the threat terminated, the Council of Venice scientists have returned to the temple to study the weird obsidian mirror. Job well done.

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