Posted by
on June 11, 2019.Last updated by
on June 11, 2019.
Ticket for One, Please |
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Difficulty: ♦️5 |
A client is willing to pay a vast sum to someone who can acquire a certain item kept in the basement of the Smithsonian Museum of Natural History in Washington D.C. The item in question is an ancient relic transported to the museum from a pyramid found in Antarctica. The client would like to remain anonymous but claims to have ties to certain organizations that might prosper greatly with the relic in their hands. |
Mission Requirements |
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Stats |
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△ Prowess | 0 |
◻ Adaptability | 250 |
❍ Ingenuity | 0 |
Cost |
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Intel | 10 |
Supplies | 0 |
Assets | 0 |
Duration |
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Time | 08:00:00 |
Potential Rewards |
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Item Rewards |
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Signet Reward Bag | Requires Successful or Outstanding Results |
Signet Distillate (900cc) | Requires Outstanding Results |
Resource Rewards |
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Intel | 0 |
Supplies | 8 |
Assets | 0 |
XP | 3,200 |
Bonus Objective |
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Bonus Requirements |
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Dexterity | |
Bonus Rewards |
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Talisman Distillate (450cc) |
Mission Results Text |
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Complete |
Your agent was apprehended in the basement of the museum. Using their charm, they convinced the guards they were lost. Good news, your agent wasn't arrested. Bad news, your client is furious. |
Success |
Utilizing their unique skillset, your agent snuck into the museum basement and snatched the relic. By the time the museum curators discovered the object missing, it was already in the hands of the client. |
Outstanding Results |
Utilizing their unique skillset, your agent snuck into the museum basement and snatched the relic. By the time the museum curators discovered the object missing, it was already in the hands of the client. |