Ticket for One, Please

Table of Contents

Ticket for One, Please

Difficulty: ♦️5

A client is willing to pay a vast sum to someone who can acquire a certain item kept in the basement of the Smithsonian Museum of Natural History in Washington D.C. The item in question is an ancient relic transported to the museum from a pyramid found in Antarctica. The client would like to remain anonymous but claims to have ties to certain organizations that might prosper greatly with the relic in their hands.

Mission Requirements

Stats

△ Prowess 0
◻ Adaptability 250
❍ Ingenuity 0

Cost

Intel 10
Supplies 0
Assets 0

Duration

Time 08:00:00

Potential Rewards

Item Rewards

Signet Reward Bag Requires Successful or Outstanding Results
Signet Distillate (900cc) Requires Outstanding Results

Resource Rewards

Intel 0
Supplies 8
Assets 0
XP 3,200

Bonus Objective

Bonus Requirements

Dexterity

Bonus Rewards

Talisman Distillate (450cc)

Mission Results Text

Complete

Your agent was apprehended in the basement of the museum. Using their charm, they convinced the guards they were lost. Good news, your agent wasn't arrested. Bad news, your client is furious.

Success

Utilizing their unique skillset, your agent snuck into the museum basement and snatched the relic. By the time the museum curators discovered the object missing, it was already in the hands of the client.

Outstanding Results

Utilizing their unique skillset, your agent snuck into the museum basement and snatched the relic. By the time the museum curators discovered the object missing, it was already in the hands of the client.

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