Posted by
on February 17, 2019.Last updated by
on March 15, 2019.The Occult Defence Scenario has received another update with 2.3.1! Now players can participate in the Stonehenge simulation with up to four other people!
Take a friend. Or four! Occult Defence is now open to teams of up to 5 agents, with tons of balance changes, tweaks, and even new challenges to face!
You can sign up for the updated Occult Defence mode by going to the Activity Finder (Shift+V) and looking for “Occult Defence -> Multiplayer”
Occult Defence is no longer limited to solo or duo play. Players can queue and group with anywhere from one to four other players, either publicly or as a private team! When in a group of 4+ players, more enemies will appear and special group challenges in the form of enemies known as Titans can spawn!
New mechanics and mob types are present in Occult Defence in both single and multiplayer modes. This includes Arcane Singularities (Effigy W55), Sappers (Effigy E11), Titans (Effigy G55), the Cursed mutator and its spawns (Effigy S89), and the Pestilent Mutator.
In addition, the density and intensity of enemies increases the more players are in the Occult Defence scenario. This includes a greater number of Swarm enemies, more Commanders and Mortars, and simply more portals for more enemies to appear from.
Keep watch for the latest new Signet, Signet of the Nemain, which only drops in Occult Defence! This wrist signet increases the number of enemies your area abilities can hit while also increasing the damage of these abilities.
On top of all of that, Agent Gear Bags containing Mythic and Legendary quality Agent Gear can now be purchased from the Shadow Trafficker in Agartha for HexCoins. For more information on the Agent Network, the Agent Network Master Guide is always up-to-date!
To see more of what Funcom says about the update, check out the official Group Stonehenge announcement and the Version 2.3.1 Patch Notes!
An in-depth Occult Defence Overview filled with mechanics and tactics is coming soon!